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We have been doing a lot of coding work and even some writing/sharing/messaging work over these past months, but haven't made any updates here, and I suppose it's about time (just for the record).
So... obviously you should check our github repo, and also our Ceptr Revelation doc.
I have some good blog posts in progress about Crypto-Currencies too... and why we would implement them differently.
RDF Properties (and subclasses) seem easy for us to represent in our semantic trees, but relationships (and membership in collections) seem to be a job of scapes.
The cool thing about this is that it seems like relational data can be more dimensional/topological rather than linguisticly asserted. E.g. intead of "knows" or "friend of" you could have a connection-scape based on actual frequency and/or quality of communications/interactions. This could give you much more powerful graphs in terms of strong/weak ties than the linguistic equivalancy of "friend."
SPARQL - SPARQL Protocol and RDF Query Language) is an RDF query language, that is, a semantic query language... Compatable
variant for planting listeners?
Types of Scapes & Implementation Notes
This is just a quick experiment with the CSS (1 selector with 4 properties). I could probably make it sexier, but it's pretty darn readable from both text and tree perspectives, I think.
Try playing around with the width of the window and watch how the structure adapts. I don't think it's fully cross-browser compatible, but seems fine in Chrome, Firefox and IE 11 (9 and up, I think)
First Column (named) colors are for borders, controls, etc.Note: We probably want to use the inverted colors (right-most) so that color clarity is higher in the initial levels setting type context clearly. It also makes layering veary easy because you're always adding a new layer of transparent white. Every time you switch symbol contexts (Process, Symbol, Receptor, etc.), you start a new color context layering anew (That's why the inverted colors may make more sense.)
Second Column nested colors are for recursing tree levels. They need to be darker than expected because 10 steps of 10% opacity <> 100%
Scapes, Semantics, Membranes, Filters, Translation, UI, GUI, Tree editor,
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